S.M.I.L.E. S.M.I.L.E. is an interactive hidden object book for children between the ages of five and seven. The smartphone is used as a magic magnifier. It is a tool to achieve specific goals and drives the story forward. Our interactive approach breaks the boundaries between the digital and analog worlds. The puzzles in the book can be solved not only by clicking on the screen but also by coloring picture elements or crafting objects. Role: Concept, Story, Game Design, Animation Year: 2020 Supported by: AI Ludwigsburg, MFG Baden Württemberg Animation Game Design